Create, share, analyze: the KLONA method for immersive training that really transforms

3 verbs for a conviction

Identity KLONA: create, share, analyze

Create. Share. Analyze. Three verbs. Not another slogan. Just a way of working.

When KLONA chose these three words to define its approach, it wasn't to fill a homepage. It was to establish a founding conviction: an immersive experience is only valuable if it is carefully designed, accessible to all, and measurable in its effects. In a rapidly expanding immersive training market, valued at $11.9 billion in 2024 and expected to grow at an annual rate of 22.4% until 2034, the question is no longer whether XR transforms training. It is how to deploy it effectively.

Create: Design experiences rooted in business realities

It all starts here

At KLONA, creating is not about producing immersive content for entertainment. It is about designing experiences rooted in specific business realities: the gestures of a technician, the pressure of an emergency situation, the complexity of equipment that cannot be stopped for training. Each module is designed for a concrete training objective. Not to impress. To transform.

This design requirement isn't trivial. According to a study by PwC, learners trained in virtual reality are four times more focused than their peers in traditional e-learning. But this level of engagement doesn't happen automatically: it’s the direct result of a well-designed experience that mirrors real job conditions, putting the learner in a situation where they have to act, decide, and react. According to neuroscientist Stanislas Dehaene, effective learning relies on four pillars: attention, active engagement, feedback, and consolidation. The immersive environment hits all four of these by capturing attention, pushing the learner to interact with their surroundings, and providing immediate feedback.

Deploy: Make XR accessible at scale, without friction

An immersive experience that stays in a lab doesn't train anyone.

Deploying means ensuring that the content created reaches the right people, at the right time, no matter where they are. Thanks to KLONA's no-code platform, companies can deploy their immersive training independently, without relying on a technical team for each session, without logistical friction, without geographical boundaries.

This has historically been one of the biggest hurdles for XR training in business. However, the arrival of no-code and low-code platforms is changing the game, allowing non-technical staff to build simulations in just a few days. This shift is moving XR from an experimental phase to large-scale operational deployment. When XR becomes truly accessible at scale, it finally delivers on its promise.

Analyze: Measure what actually happened

This is the verb that many forget. Yet, it's the one that closes the loop.

Analyzing means measuring what actually happened during the experience: behaviors, errors, progress. It means transforming engagement data into training decisions. Without analysis, you're deploying blind. With it, you continuously improve.

The data-driven approach of platforms like Strivr relies precisely on this logic: collecting and analyzing performance data from learners in real time allows trainers to precisely identify areas to improve, accelerate skill acquisition, and optimize the return on investment of training programs. This is the same philosophy that KLONA applies: data from the experience aren't just reporting metrics; they are levers for pedagogical action.

The link between the three: this is where the real difference lies

Creating without deploying is an experience that stays in a drawer. Deploying without analyzing is training without knowing if it works. Analyzing without creating is measuring nothing.

It's the link between the three that makes the difference. That's why at KLONA, they are never separated. This end-to-end consistency isn't a communication stance. It's a direct response to the limitations of fragmented approaches, where creation is outsourced, deployment underestimated, and measurement forgotten.

In the 2022 PwC US Metaverse Survey, 42% of companies surveyed identify training as the main current or future benefit generated by the use of immersive technologies. But realizing this benefit requires treating all three dimensions with the same rigor. One platform. One vision. Three verbs.

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